Raycast mmd scale control

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If your character has a Character Controller on it / Playable, Open Tags & Layer, add 2 layers. After that, adjust the size of the colliders and then add Character Joint.ģ.

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Now Select cloth / hair bones and then add Capsule Collider like the picture below.Ģ.

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Let’s get Neru Akita as example (Model from MMD, some motion from Unity-chan).ġ. “It’s long and complicated, i better use keyframe method.” Yeah true, but what to do when the hair colliding object because of your keyframing method ? It could be very awesomely epic if you are not lazy to set the character joint setting. Ain’t nobody got time for that keyframing! So, this might be very useful for easy Joint-based hair / cloth physics, even wrote a script was useful too. I do this because, on Google, if you want a Hair Physics, you have to wrote a script, or key frame it naturally in your model.

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